![]() With each chapter passing, the melodies evolve giving a fresh take on an established tune. ![]() While heightening the mood, the overture seems to juxtapose an unlikely composition of calm and angst almost keeping things tempered while disposing a mixture of desperation and excitement. The subtle tunes are a great addition to your surroundings, with its expeditious temp that does not overbear what is placed before you. To accompany an extravagant design comes a bopping soundtrack that changes within each chapter. This of course with momentary triggers within each element that looks to impale our proud heroine from completing her quest. Bit-like textures brazen the boasting block type battle, with insurmountable animations that interlace with Josie’s movements across the screen. Hearkening back to what made Celeste a beloved fan favourite amongst gamers, its aesthetic is quite reminiscent of the flavoursome foray. Along with its top notch level design, comes a vibrant display in worldly elements and architecture. Environmental changes come with the territory as you make your way through each chapter in Sunblaze. With over 300 levels to complete, there’s shortage in variety here. It’s all about pacing yourself, and correlating a timely manoeuvre. Attaching loose blocks to natural elements that shift world design for a distinct path to each level’s end goal is manufactured with excellent precision. Not only is it designed to for hazardous potential, but to percolate the mind in performing a dissection in each puzzle. This seamlessly organic style of smooth platforming is proliferated to perfection. Leaping forward to scale a bar attached to a loose block, then utilising an android to spring forward while gripping a small dip in the wall, then to jump back and do the same thing, to grab hold of that sweet chip only to send you to the next slate of your adventure delivers momentary satisfaction before revealing your next wave of challenges – chef’s kiss. Chain reactions will be imperative to how you play out each “slide”, as you seamlessly grasp more of the essential elements of Sunblaze. ![]() Springboards will allow extra height on-top of the allowed double jump needed to traverse across wide chasms that are often found late in the campaign. Stove-like blocks will hit boiling point if you stand on them for too long, making them a combustible element for our protagonist to overcook and explode. Other interactable features will either aid or stifle your time in-game. Inspired by Super Mario’s Thwomp, an angry metal block will charge at you in full speed in hopes of squashing Josie into a bloody splatter. Just as it is in Celeste, receptive objects will hurl themselves towards you.
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